Bringing VR to the Desktop: Are You Game?

Bringing VR to the Desktop: Are You Game?
复制标题

将 VR 带到桌面:你会玩游戏吗?

DOI:
--
复制
发表时间:
2000
期刊:
IEEE Multim.
影响因子:
--
通讯作者:
Robert F. Berry
Robert F. Berry
中科院分区:
--
文献类型:
--
作者:
V. DeLeon;Robert F. Berry

文献摘要

被引文献

相似文献

将逼真的实时技术引入台式电脑的目标对虚拟现实(VR)社区提出了挑战。总有一天,我们将不再需要穿越地球去参观具有历史意义的地方;我们只需从交互式百科全书中选择他们,然后在教室和客厅里虚拟地访问他们。成像技术已经取得了巨大的飞跃,大多数技术现在对普通消费者来说都很容易获得。首当其冲的是,电子游戏公司已经在这一领域取得了长足的进步。他们已经花费了数百万美元开发实时3D图像引擎,专注于一系列新的核心技术,专门用于向运行标准个人电脑的低端用户呈现复杂的3D环境,包括基于纹理和阴影的多边形世界。考虑到所有这些快速发展的技术,Digitalo工作室和日本的虚拟系统实验室开发了两个项目,使用3D视频游戏引擎技术,为佛罗里达大沼泽地和巴黎圣母院的逼真漫步生成高分辨率、实时3D图像。后者被称为虚拟现实巴黎圣母院(VRND)项目,是一个通过互联网向公众开放的多用户环境。
The goal of bringing photorealistic, real-time technology to desktop computers has challenged the virtual reality (VR) community. Some day, we will not need to travel across the globe to visit historically significant places; we'll simply select them from an interactive encyclopedia and virtually visit them from our classrooms and living rooms. Imaging technologies have advanced in great leaps and bounds, and most of this technology is readily available to average consumers today. In the forefront, video game companies have made great strides in this area. They have spent millions of dollars developing real-time 3D graphics engines that focus on a series of new core technologies specifically dealing with presenting complex 3D environments, comprised of textured and shaded polygon-based worlds, to a low-end audience running standard personal computers. Taking all this quickly-evolving technology into consideration, Digitalo Studios and the Virtual Systems Laboratory in Japan developed two projects using 3D video-game engine technologies, generating high-resolution, real-time 3D imagery for photorealistic walk-throughs of the Florida Everglades and the Notre Dame Cathedral in Paris. The latter, nicknamed the Virtual Reality Notre Dame (VRND) Project, is a multi-user environment that is accessible to the public via the Internet.