Prototypes as Inquiry, Visualization and Communication

Prototypes as Inquiry, Visualization and Communication
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原型作为探究、可视化和交流

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发表时间:
2011
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影响因子:
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通讯作者:
Scott Shim
Scott Shim
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文献类型:
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作者:
C. Gill;E. Sanders;Scott Shim

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在工程师和设计师能够适应构建概念原型的想法之前,他们需要了解原型不仅是评估概念的有效方法,而且也是探索概念的有效方法。这种理解依赖于一种更深层次的认识,即并非所有关于真实的产品或系统的问题都适合数学分析或模拟:存在着一些问题,通常是定性的,即使它们不能用分析的方式表达,也必须回答。“原型作为正式评估的一种手段,在整个设计过程中只占相对较小的一部分。原型是设计师有机地、进化地学习、发现、生成和改进设计的手段。它们是深深嵌入和沉浸在设计实践中的设计思维推动者,而不仅仅是评估或证明设计成果成功或失败的工具。[1]第一章 此外,随着设计师在开发过程的模糊前端的参与增加,原型的定义和原型的活动也在发展。什么是服务的原型?为未来的体验构建原型所需的材料是什么?你如何对行为变化或转型进行原型化?
Before engineers and designers can become comfortable with the idea of building conceptual prototypes, they need to understand that prototyping is a valid method for not only for evaluation but also for exploration of concepts. This understanding depends on a deeper recognition that not all questions regarding a real product or system are amenable to mathematical analysis or simulation: there exist questions, often of a qualitative nature, that are necessary to answer even though they cannot be expressed analytically. “Prototypes as a mean of formal evaluation are a relatively small part of the entire design process. Prototypes are the means in which designers organically and evolutionarily learn, discover, generate and refine designs. They are design-thinking enablers deeply embedded and immersed in design practice and not just tools for evaluating or proving successes or failures of design outcomes”. [1] Furthermore, as designers’ participation in the fuzzy front end of the development process increases, the definition of prototype and the activity of prototyping evolve. What is a prototype of a service? What are the materials needed to build prototypes for future experiences? How do you prototype behavioral change or transformation?