High-quality texture reconstruction from multiple views

High-quality texture reconstruction from multiple views
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从多个视图进行高质量纹理重建

DOI:
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发表时间:
2001
期刊:
Comput. Animat. Virtual Worlds
影响因子:
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通讯作者:
H. Mayer
H. Mayer
中科院分区:
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文献类型:
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作者:
A. Bornik;K. Karner;Joachim Bauer;F. Leberl;H. Mayer

文献摘要

被引文献

相似文献

本文提出了一种方法来自动计算一个给定的三维物体的图像序列的纹理图。在完成图像的配准和几何建模之后,它被用于我们的基于图像的建模方法中。我们表明,所提出的方法使用的信息,从所有图像隐式应用加权函数。使用这种方法的考虑建模的闭塞以及非建模闭塞的检测和去除完成。纹理贴图的最终分辨率可以基于像素/cm进行调整。版权所有© 2002年约翰威利父子有限公司。
This paper presents a method to automatically calculate texture maps for a given three-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling is done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis. Copyright © 2002 John Wiley & Sons, Ltd.