Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
Hierarchical data structures and algorithms for computer graphics. I. Fundamentals
复制标题
计算机图形学的分层数据结构和算法。
DOI:
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发表时间:
1988
影响因子:
1.8
通讯作者:
R. Webber
中科院分区:
文献类型:
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作者:
H. Samet;R. Webber
The fundamentals of hierarchical data structures are reviewed and it is shown how they are used in the implementation of some basic operations in computer graphics. The properties of hierarchical structures are discussed, focusing on quadtrees and octrees. The latter are defined, some of the more common ways in which they are implemented are examined, and an explanation of the quadtree/octree complexity theorem is provided. Vector quadtrees and vector octrees are discussed. The performance of basic operations using quadtrees is considered.<<ETX>>