Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
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Tanagra:混合主动关卡设计的反应式规划和约束求解
DOI:
10.1109/tciaig.2011.2159716
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发表时间:
2011
影响因子:
--
通讯作者:
Michael Mateas
中科院分区:
文献类型:
--
作者:
Gillian Smith;J. Whitehead;Michael Mateas
Tanagra is a mixed-initiative tool for level design, allowing a human and a computer to work together to produce a level for a 2-D platformer. An underlying, reactive level generator ensures that all levels created in the environment are playable, and provides the ability for a human designer to rapidly view many different levels that meet their specifications. The human designer can iteratively refine the level by placing and moving level geometry, as well as through directly manipulating the pacing of the level. This paper presents the design environment, its underlying architecture that integrates reactive planning and numerical constraint solving, and an evaluation of Tanagra's expressive range.