Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design

Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
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Tanagra:混合主动关卡设计的反应式规划和约束求解

DOI:
10.1109/tciaig.2011.2159716
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发表时间:
2011
影响因子:
--
通讯作者:
Michael Mateas
Michael Mateas
中科院分区:
工程技术4区
文献类型:
--
作者:
Gillian Smith;J. Whitehead;Michael Mateas

文献摘要

被引文献

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Tanagra是一个混合主动的关卡设计工具,允许人类和计算机一起工作,为2D平台游戏制作关卡。底层的反应式关卡生成器确保在环境中创建的所有关卡都是可玩的,并为人类设计师提供快速查看满足其规范的许多不同关卡的能力。人类设计者可以通过放置和移动关卡几何体以及通过直接操纵关卡的步调来迭代地细化关卡。本文介绍了设计环境,它的底层架构,集成反应规划和数值约束求解,并评估Tanagra的表达范围。
Tanagra is a mixed-initiative tool for level design, allowing a human and a computer to work together to produce a level for a 2-D platformer. An underlying, reactive level generator ensures that all levels created in the environment are playable, and provides the ability for a human designer to rapidly view many different levels that meet their specifications. The human designer can iteratively refine the level by placing and moving level geometry, as well as through directly manipulating the pacing of the level. This paper presents the design environment, its underlying architecture that integrates reactive planning and numerical constraint solving, and an evaluation of Tanagra's expressive range.