Is behavioral pro-sociality game-specific? Pro-social preference and expectations of pro-sociality

Is behavioral pro-sociality game-specific? Pro-social preference and expectations of pro-sociality
复制标题

DOI:
10.1016/j.obhdp.2012.06.002
复制
发表时间:
2013-03-01
影响因子:
4.6
通讯作者:
Simunovic, Dora
Simunovic, Dora
中科院分区:
管理学2区
文献类型:
--
作者:
Yamagishi, Toshio;Mifune, Nobuhiro;Simunovic, Dora

文献摘要

被引文献

相似文献

我们观察了同一个人在五个游戏中的行为——两个囚徒困境游戏,一个信任游戏(在这个游戏中,受试者同时扮演信任者和受托人的角色),一个独裁者游戏和一个信念游戏——每一对游戏都被隔几个月的间隔分开,以减少潜在的结转效应,并发现这些游戏中的行为具有很强的一致性。我们还发现,在游戏中,玩家对其他玩家行为的期望与自己的行为之间存在一致性。我们进一步发现,在不同游戏中观察到的一致的亲社会行为与亲社会价值取向的一般测量和对游戏情境的感知有关。这些发现表明,游戏行为中的个体和文化差异既反映了人们感知游戏情境的方式,也反映了他们的一般社交偏好。(C) 2012爱思唯尔公司版权所有。
We observed the behaviors of the same people across five games - two prisoner's dilemma games, a trust game (in which the subject took on the role of both truster and trustee), a dictator game, and a faith game - any pair of which was separated by an interval of several months to reduce potential carry-over effects, and found strong consistency in behaviors among these games. We also found consistency between the expectations of other players' behaviors and the player's own behavior across games. We further found that the consistent behavioral pro-sociality observed across different games was related to the general measures of pro-social value orientation and perceiving the game situations. These findings suggest that individual and cultural differences in game behaviors can reflect both the ways in which people perceive game situations and their general social preferences. (C) 2012 Elsevier Inc. All rights reserved.