Usability issues with 3D user interfaces for adolescents with high functioning autism

Usability issues with 3D user interfaces for adolescents with high functioning autism
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高功能自闭症青少年 3D 用户界面的可用性问题

DOI:
10.1145/2661334.2661379
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发表时间:
2014
期刊:
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
影响因子:
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通讯作者:
J. Quarles
J. Quarles
中科院分区:
--
文献类型:
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作者:
Chao Mei;L. Mason;J. Quarles

文献摘要

被引文献

相似文献

大多数关于 3D 用户界面 (3DUI) 在 ASD 治疗中的可用性的文献都包含一系列基于康复游戏的案例研究。这些游戏基本上都取得了成功。然而,很难概括这些具体案例研究的结果。原子 3DUI 交互(例如旋转、平移)对于自闭症青少年的可用性尚未得到评估。患有自闭症谱系障碍的青少年通常具有增强的空间认知能力和较低的手眼协调能力。我们的主要研究问题是“患有 ASD 的青少年执行 3DUI 任务的方式与正常发育的青少年不同吗?如果是,为什么?”为了解决这个问题,我们提出了一项配对用户研究,其中包括没有 ASD 的青少年(即作为对照)与 ASD 严重程度得分较高但仍被认为是高功能的青少年配对。我们的结果深入了解了 3DUI 对于自闭症青少年的可用性,并为未来自闭症儿童的 3DUI 应用提供了通用指南。
Most literature on the usability of 3D user interfaces (3DUI) in ASD therapy consists of a series of case studies based on games for rehabilitation. These games have been largely successful. However, it is difficult to generalize the results of these specific case studies. The usability of atomic 3DUI interactions (e.g., rotation, translation) with respect to adolescents with ASD has not yet been evaluated. Adolescents with ASD often have enhanced spatial cognitive abilities and less efficient hand-eye coordination. Our main research question is "Do adolescents with ASD perform 3DUI tasks differently than typically developed adolescents and if so, why?" To address this question, we present a matched pair user study including adolescents without ASD (i.e. as controls) paired with adolescents who had a high ASD severity score, but were still considered high functioning. Our results give insight into the usability of 3DUI for adolescents with ASD and provide generalizable guidelines for future 3DUI applications for children with autism.