Rigid Body Collision Response

Rigid Body Collision Response
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刚体碰撞响应

DOI:
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发表时间:
2003
期刊:
影响因子:
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通讯作者:
L. Kavan
L. Kavan
中科院分区:
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文献类型:
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作者:
L. Kavan

文献摘要

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在许多虚拟现实应用中,需要模拟实体对象之间的交互。基本要求之一是确保不穿透刚体。我们展示了用于检测移动物体碰撞的算法以及碰撞确定的准确时间。接下来,我们提出一种计算碰撞物体的碰撞后速度和位置的方法。在我们的方法中,我们利用经典力学定律,但物理精度不是目标。我们牺牲准确性来换取简单实时的算法。
In many virtual reality applications it is necessary to simulate the interaction among solid objects. One of the basic requirements is to ensure a non-penetration of rigid bodies. We show algorithms for detecting a collision of moving bodies along with the exact time of collision determination. Next we present a method for computation the postcollision velocities and positions of colliding objects. In our approach we exploit the laws of classical mechanics, however the physical accuracy is not the goal. We sacrifice the accuracy in exchange for simple and real-time algorithms.