Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance

Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
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将严肃游戏概念化为自然资源和环境治理背景下基于学习的干预措施

DOI:
10.3390/w11020245
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发表时间:
2019
期刊:
影响因子:
3.4
通讯作者:
R. Bosma
R. Bosma
中科院分区:
环境科学与生态学3区
文献类型:
--
作者:
R. Rodela;A. Ligtenberg;R. Bosma

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在自然资源和环境治理中使用严肃游戏的情况正在逐步增加,包括用于研究和数据收集、教学和培训以及促进实践改变的游戏。然而,这种多样性仍然没有得到充分探讨和报道。鉴于在自然资源和环境治理中使用严肃游戏的兴趣越来越大,缺乏关于预期用途和交付的差异如何影响游戏的性能,评估和结果的讨论是有问题的。在这里,我们提出了一个清单,并描述,这种不同的用途,然后,通过专注于严重的游戏作为干预措施,我们讨论什么时候,以及如何,游戏可以用来产生学习和社会学习。为此,我们使用选定的文献的叙述性评论,从社会学习的研究和洞察力,开发一个库存的游戏使用,并在该库存中,我们概念化的使用严重的游戏作为社会学习的干预。此外,通过一个严肃的游戏(作为评估游戏对利益相关者对可持续虾养殖的态度的学习效果- ALEGAMS研究项目的一部分)的说明性案例,我们反映了游戏使用的几个关键方面。我们认为,开发一个严肃的游戏需要多次迭代,虽然可以评估学习成果,但针对当前实践和政策变化的游戏的影响可能会超出通常项目周期的时间跨度。这是未来研究应该考虑的问题,因为它对研究设计和方法有影响。
The use of serious games in the governance of natural resources and the environment is progressively increasing and includes games used for research and data collection, teaching and training, and fostering a change of practices. However, this diversity remains underexplored and underreported. In view of a growing interest in the use of serious games in natural resource and environmental governance, the absence of discussions about how differences in intended use and delivery influence the performance, assessment, and outcomes of games is problematic. Here we present an inventory, and a description, of such different uses then, by focusing on serious games used as interventions, we discuss when, and how, games could be used to generate learning and social learning. To that end we use a narrative review of selected literature, and insight from research on social learning, to develop an inventory of game use, and within that inventory we conceptualize the use of serious games as a social learning intervention. Also, by means of an illustrative case of a serious game (developed as part of the Assessing the Learning Effects of Games on Attitude of Stakeholders toward Sustainable Shrimp Farming – ALEGAMS research project) we reflect on a few key aspects of game use. We suggest that developing a serious game needs several iterations and, although the learning outcomes can be assessed, the impact of games aiming at changes in current practice and policy will likely fall beyond the timespan of usual project periods. This is something future research should consider as it has implications for the research design and methodology.
使用基于游戏的方法探索关系实践在水治理中的作用
DOI: 10.3390/w10030346
发表时间: 2018
期刊: Water
影响因子: 3.4
作者:
Magnuszewski, Piotr;Królikowska, Karolina;Koch, Anna;Pająk, Michal;Allen, Craig;Chraibi, Victoria;Giri, Anil;Haak, Danielle;Hart, Noelle;Hellman, Michelle
通讯作者: Hellman, Michelle