The Sense of Embodiment in Virtual Reality

The Sense of Embodiment in Virtual Reality
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DOI:
10.1162/pres_a_00124
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发表时间:
2012-09-01
影响因子:
--
通讯作者:
Slater, Mel
Slater, Mel
中科院分区:
计算机科学4区
文献类型:
--
作者:
Kilteni, Konstantina;Groten, Raphaela;Slater, Mel

文献摘要

被引文献

相似文献

拥有、控制一个身体并置身其中是什么感觉?这种体验的多维性质以及自身生物身体的持续存在,使得理论和实验方法都存在问题。然而,沉浸式虚拟现实的应用使得这个问题可以重新表述为:在沉浸式虚拟环境中,是否有可能对虚拟身体产生与对生物身体相同的感觉,如果可能,程度如何。本文通过提及具身感(SoE)来探讨这些问题。由于围绕这种感觉存在概念上的混淆,我们给出了一个工作定义,即具身感由三个子成分组成:自我定位感、自主感和身体所有权感。在这个提出的结构下,我们回顾了文献中报道的测量方法和实验操作,并概述了相关挑战。最后,我们提出了未来的实验研究以克服这些挑战,从而深化具身感的概念并在虚拟应用中增强它。
What does it feel like to own, to control, and to be inside a body? The multidimensional nature of this experience together with the continuous presence of one's biological body, render both theoretical and experimental approaches problematic. Nevertheless, exploitation of immersive virtual reality has allowed a reframing of this question to whether it is possible to experience the same sensations towards a virtual body inside an immersive virtual environment as toward the biological body, and if so, to what extent. The current paper addresses these issues by referring to the Sense of Embodiment (SoE). Due to the conceptual confusion around this sense, we provide a working definition which states that SoE consists of three subcomponents: the sense of self-location, the sense of agency, and the sense of body ownership. Under this proposed structure, measures and experimental manipulations reported in the literature are reviewed and related challenges are outlined. Finally, future experimental studies are proposed to overcome those challenges, toward deepening the concept of SoE and enhancing it in virtual applications.