Interactive Film Recombination

Interactive Film Recombination
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互动电影重组

DOI:
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发表时间:
2017
期刊:
ACM Trans. Multim. Comput. Commun. Appl.
影响因子:
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通讯作者:
R. Leonardi
R. Leonardi
中科院分区:
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文献类型:
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作者:
Fabrizio Guerrini;N. Adami;Sergio Benini;Alberto Piacenza;J. Porteous;M. Cavazza;R. Leonardi

文献摘要

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在本文中,我们将讨论一个创新的媒体娱乐应用程序,称为交互式电影讲述。作为应用于电影的交互式讲故事的后代,我们建议通过人工智能(AI)规划将叙事生成与视频处理和建模相结合,从基线内容开始构建电影变体。由于使用与视频处理和规划级别之间共享的中间级别概念有关的语义属性的内容描述,集成是可能的。输出是从执行的输入电影中获取的片段的重组,以便传达替代情节。对原型的用户测试证明了交互式电影讲述是多么有前途,即使它是在概念验证级别设计的。这里提出的可能的改进导致许多具有挑战性的研究问题。
In this article, we discuss an innovative media entertainment application called Interactive Movietelling. As an offspring of Interactive Storytelling applied to movies, we propose to integrate narrative generation through artificial intelligence (AI) planning with video processing and modeling to construct filmic variants starting from the baseline content. The integration is possible thanks to content description using semantic attributes pertaining to intermediate-level concepts shared between video processing and planning levels. The output is a recombination of segments taken from the input movie performed so as to convey an alternative plot. User tests on the prototype proved how promising Interactive Movietelling might be, even if it was designed at a proof of concept level. Possible improvements that are suggested here lead to many challenging research issues.