Traditional Japanese crafting presentation system based on VR and Kansei information processing techniques
Traditional Japanese crafting presentation system based on VR and Kansei information processing techniques
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基于VR和感性信息处理技术的日本传统工艺展示系统
DOI:
10.1109/padsw.2000.884556
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发表时间:
2000
期刊:
影响因子:
--
通讯作者:
Y. Shibata
中科院分区:
文献类型:
--
作者:
Kaoru Sugita;A. Miyakawa;Y. Kohsaka;K. Hashimoto;Y. Shibata
Technical evolution of traditional crafting industries by multimedia and network technologies performs very important role to survive in modern industrialization in the world. In this paper we propose a three-dimensional CG presentation system using Kansei information processing and Virtual Reality technologies. A large number of data concerned with traditional Japanese fittings are stored in the database distributed over Internet. User can easily retrieve the desired fittings according to his/her Kansei and design not only the traditional Japanese interior but also combine those with western interior to build creative and original houses, hotels and other buildings. We built a prototype system in which user can also walk through the designed virtual space as a Japanese room organized by Japanese traditional fitting in. Taturu-Hama-Cho and interactively change those fittings by the selected ones based on his Kansei from the distributed databases over Internet. As a result, we could verified the usefulness of our suggested system not only for Japanese crafting presentation fields but also for worldwide design industries.