Beyond the Workstation: Mediaspaces and Augmentd Reality

Beyond the Workstation: Mediaspaces and Augmentd Reality
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超越工作站:媒体空间和增强现实

DOI:
10.1017/cbo9780511600821.003
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发表时间:
1994
期刊:
British Computer Society Conference on Human-Computer Interaction
影响因子:
--
通讯作者:
M. Beaudouin
M. Beaudouin
中科院分区:
--
文献类型:
--
作者:
M. Beaudouin

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计算机在桌面工作站的体现对HCI领域产生了巨大的影响。现在鼠标和图形显示器无处不在,工作站定义了计算机世界和现实世界之间的边界。我们花费了大量的时间和精力在这两个世界之间传递信息。这可以通过更好地将现实世界与计算机世界相结合来减少。本文描述了实现这种集成的两种方法:Mediaspaces和Augmented Reality,前者允许人们通过音频、视频和计算机环境进行通信,后者为现实世界的对象增加了计算能力。有人认为,这些方法的成功在于它们能够建立在人类基本技能的基础上,即与他人交流的能力以及与现实世界中的物体互动的能力。关键词:媒体空间,增强现实,多媒体,视频,虚拟现实,纸界面,手势输入,隐喻,范式在过去的十年里,计算机已经从大型机发展到个人计算机和工作站的网络。计算机的用户和用途范围急剧扩大。今天,人们更多地把计算机看作是一种器具,而不是一台“机器”。这种演变的一个关键方面一直是,而且仍然是人机交互领域的发展。HCI补充,有时甚至推动了技术的发展,使计算机系统更容易被更广泛的用户在更多的环境中使用。正如大多数HCI研究人员所知道的那样,这幅图景有点像田园诗,要提高计算机的范围和可用性,还有很多工作要做。
The embodiment of computers in desktop workstations has had a tremendous impact on the field of HCI. Now that mice and graphics displays are everywhere, the workstation defines the frontier between the computer world and the real world. We spend a lot of time and energy transferring information between those two worlds. This could be reduced by better integrating the real world with the computer world. This article describes two approaches to this integration: Mediaspaces , which allow people to communicate through an audio, video and computer environment, and Augmented Reality , which adds computational power to real world objects. The argument is made that the success of these approaches lies in their ability to build on fundamental human skills, namely the ability to communicate with other people and the ability to interact with objects in the real world. Keywords : mediaspace, augmented reality, multimedia, video, virtual reality, paper interface, gesture input, metaphor, paradigm. Introduction Over the last decade, computers have evolved from mainframes to networks of personal computers and workstations. The range of users and uses of computers has expanded dramatically. Today, a computer is perceived more as an appliance than as a ‘machine’. A key aspect of this evolution has been, and still is, the development of the field of Human-Computer Interaction. HCI has complemented, and sometimes driven, the evolution of the technology to make computer systems easier to use by a wider variety of users in a larger number of contexts. As most researchers in HCI know, this picture is a bit idyllic and much still needs to be done to improve the scope and usability of computers.