Scientific Habits of Mind in Virtual Worlds

Scientific Habits of Mind in Virtual Worlds
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虚拟世界中的科学思维习惯

DOI:
10.1007/s10956-008-9120-8
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发表时间:
2008
影响因子:
4.4
通讯作者:
Sean C. Duncan
Sean C. Duncan
中科院分区:
教育学2区
文献类型:
--
作者:
Constance Steinkuehler;Sean C. Duncan

文献摘要

被引文献

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在当今日益“平”的全球化世界(弗里德曼2005),对科学素养的公民的需求变得更加迫切。然而,从某些方面来看,我们在学校培养科学思维习惯方面做得很差。最近关于非正式游戏学习的研究表明,这种技术和它们所唤起的社区可能是一种可行的替代方案不是作为教师和教室的替代品,而是作为教科书和科学实验室的替代品。本文提出了经验证据的潜力,游戏,培养科学的思维习惯。特别是,我们研究了科学的思维习惯和性格的特点,大型多人在线游戏魔兽世界的在线论坛。86%的论坛讨论是从事“社会知识建设”的帖子,而不是社交调侃。超过一半的帖子证明了基于系统的推理,十分之一的帖子证明了基于模型的推理,65%的帖子显示了一种评价性认识论,其中知识被视为一种开放式的评价和论证过程。
In today’s increasingly “flat” world of globalization (Friedman 2005), the need for a scientifically literate citizenry has grown more urgent. Yet, by some measures, we have done a poor job at fostering scientific habits of mind in schools. Recent research on informal games-based learning indicates that such technologies and the communities they evoke may be one viable alternative—not as a substitute for teachers and classrooms, but as an alternative to textbooks and science labs. This paper presents empirical evidence about the potential of games for fostering scientific habits of mind. In particular, we examine the scientific habits of mind and dispositions that characterize online discussion forums of the massively multiplayer online game World of Warcraft. Eighty-six percent of the forum discussions were posts engaged in “social knowledge construction” rather than social banter. Over half of the posts evidenced systems based reasoning, one in ten evidenced model-based reasoning, and 65% displayed an evaluative epistemology in which knowledge is treated as an open-ended process of evaluation and argument.