Ambient Games, Revealing a Route to a World Where Work is Play?

Ambient Games, Revealing a Route to a World Where Work is Play?
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氛围游戏,揭示通往工作即娱乐世界的道路?

DOI:
10.1155/2008/176056
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发表时间:
2008
期刊:
Int. J. Comput. Games Technol.
影响因子:
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通讯作者:
R. Eglin
R. Eglin
中科院分区:
--
文献类型:
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作者:
M. Eyles;R. Eglin

文献摘要

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定义并描述了一种称为环境游戏的新颖游戏方式。在Brian Eno对环境音乐的描述之后,环境游戏被定义为“有趣却可以忽略”。环境游戏设置在现有游戏的背景中。此外,环境游戏被设置在技术背景中,表明使其开发的技术现在变得可行。本文描述了环境游戏原型《ambient Quest》的规范和实现。最后,本文提出了促进工作的游戏的未来发展方向。
A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as "ignorable as it is interesting" after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested.