Enabling Hand-Crafted Visual Markers at Scale

Enabling Hand-Crafted Visual Markers at Scale
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DOI:
10.1145/3064663.3064746
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发表时间:
2017-06
期刊:
Proceedings of the 2017 Conference on Designing Interactive Systems
影响因子:
--
通讯作者:
William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys
William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys
中科院分区:
其他
文献类型:
--
作者:
William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys

文献摘要

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随着位置媒体和增强现实技术在日常生活中的普及,创建大规模的美学视觉标记变得非常重要。我们探索了一种以设计师为中心的方法,在这种方法中,熟练的设计师手工制作种子设计,这些设计会自动重新组合,以创建许多标记,作为一个共同主题的微妙变体。首先,我们扩展的d-触摸拓扑方法来创建视觉标记,以前已被证明是支持创新设计的两个新技术:区域顺序码和视觉校验和。然后,我们展示了如何的拓扑结构,这样的标记提供了重组设计的基础,以产生许多变化。我们通过创建美丽的、个性化的和交互式的壁纸来展示我们的方法。我们反思了技术必须如何使设计师能够在创造美丽的交互式装饰时平衡可扩展性,美学和可靠性的目标。
As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automatically recombined to create many markers as subtle variants of a common theme. First, we extend the d-touch topological approach to creating visual markers that has previously been shown to support creative design with two new techniques: area order codes and visual checksums. We then show how the topological structure of such markers provides the basis for recombining designs to generate many variations. We demonstrate our approach through the creation of beautiful, personalized and interactive wallpaper. We reflect on how technologies must enable designers to balance goals of scalability, aesthetics and reliability in creating beautiful interactive decoration.