Amazons Discover Monte-Carlo

Amazons Discover Monte-Carlo
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亚马逊探索蒙特卡洛

DOI:
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发表时间:
2008
期刊:
Computers and Games
影响因子:
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通讯作者:
Richard J. Lorentz
Richard J. Lorentz
中科院分区:
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文献类型:
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作者:
Richard J. Lorentz

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蒙特卡罗算法和它们的类似UCT的后继者最近在围棋程序中显示出了非凡的前景。我们将其中一些相同的算法应用到亚马逊游戏程序中。我们的实验表明,用于扮演亚马逊人的纯MC/UCT类型的程序前景不大,但通过使用强大的评估函数,我们能够创建一个混合的MC/UCT程序,它优于基本的MC/UCT程序和传统的基于Minimax的程序。MC/UCT程序能够在锦标赛时间控制的80%以上的时间内击败入侵者,这是一个强大的极大极小程序。
Monte-Carlo algorithms and their UCT-like successors have recently shown remarkable promise for Go-playing programs. We apply some of these same algorithms to an Amazons-playing program. Our experiments suggest that a pure MC/UCT type program for playing Amazons has little promise, but by using strong evaluation functions we are able to create a hybrid MC/UCT program that is superior to both the basic MC/UCT program and the conventional minimax-based programs. The MC/UCT program is able to beat Invader , a strong minimax program, over 80% of the time at tournament time controls.