A Systematic Review of Virtual Reality Interfaces for Controlling and Interacting with Robots

A Systematic Review of Virtual Reality Interfaces for Controlling and Interacting with Robots
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DOI:
10.3390/app10249051
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发表时间:
2020-12
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影响因子:
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通讯作者:
Murphy Wonsick;T. Padır
Murphy Wonsick;T. Padır
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文献类型:
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作者:
Murphy Wonsick;T. Padır

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虚拟现实(VR)和机器人领域之间存在着大量的协同作用。然而,直到大约过去五年,商业沉浸式VR设备才可供开发人员使用。这种新的可用性导致在机器人领域使用VR设备的研究迅速增加,特别是在开发用于操作机器人的VR界面方面。在本文中,我们提出了一个系统的审查VR界面的机器人操作,利用商用沉浸式VR设备。共收集了2016-2020年间发表的41篇论文,按照系统性综述和荟萃分析(PRISMA)指南的首选报告项目进行综述。论文被分为五类:(1)可视化,侧重于向操作员显示数据或信息;(2)机器人控制和规划,侧重于将人类输入或运动与机器人运动联系起来;(3)交互,侧重于开发新的交互技术和/或确定最佳交互实践;(4)可用性,重点关注VR界面的用户体验;(5)基础设施,重点关注支持连接VR和机器人进行界面开发的系统架构或软件。此外,我们还提供了未来的方向,以继续开发用于操作机器人的VR界面。
There is a significant amount of synergy between virtual reality (VR) and the field of robotics. However, it has only been in approximately the past five years that commercial immersive VR devices have been available to developers. This new availability has led to a rapid increase in research using VR devices in the field of robotics, especially in the development of VR interfaces for operating robots. In this paper, we present a systematic review on VR interfaces for robot operation that utilize commercially available immersive VR devices. A total of 41 papers published between 2016–2020 were collected for review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Papers are discussed and categorized into five categories: (1) Visualization, which focuses on displaying data or information to operators; (2) Robot Control and Planning, which focuses on connecting human input or movement to robot movement; (3) Interaction, which focuses on the development of new interaction techniques and/or identifying best interaction practices; (4) Usability, which focuses on user experiences of VR interfaces; and (5) Infrastructure, which focuses on system architectures or software to support connecting VR and robots for interface development. Additionally, we provide future directions to continue development in VR interfaces for operating robots.