IllumiRoom: peripheral projected illusions for interactive experiences

IllumiRoom: peripheral projected illusions for interactive experiences
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IllumiRoom:用于互动体验的外围投影幻觉

DOI:
10.1145/2470654.2466112
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发表时间:
2013
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Andrew D. Wilson
Andrew D. Wilson
中科院分区:
--
文献类型:
--
作者:
Brett R. Jones;Hrvoje Benko;E. Ofek;Andrew D. Wilson

文献摘要

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IllumiRoom是一个概念验证系统,它通过投影可视化来增强电视周围的区域,以增强传统的游戏体验。我们研究了外围投影的可视化如何否定、包括或增强现有的物理环境,并补充电视屏幕上显示的内容。周边投影幻觉可以改变房间的外观,引起明显的运动,扩展视野,并实现全新的物理游戏体验。我们的系统完全是自校准的,可以在任何房间工作。我们对周边投影幻觉的设计空间进行了详细的探索,并展示了从游戏内容中触发和驱动这种幻觉的方法。我们还提供两类目标用户(10名玩家和15名游戏设计师)的具体反馈;通过周边投影幻象,为增强游戏体验提供洞见。
IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences. Our system is entirely self-calibrating and is designed to work in any room. We present a detailed exploration of the design space of peripheral projected illusions and we demonstrate ways to trigger and drive such illusions from gaming content. We also contribute specific feedback from two groups of target users (10 gamers and 15 game designers); providing insights for enhancing game experiences through peripheral projected illusions.