Routing (un-) splittable flow in games with player-specific affine latency functions
Routing (un-) splittable flow in games with player-specific affine latency functions
复制标题
具有特定于玩家的仿射延迟函数的游戏中的路由(非)可分割流
DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
Karsten Tiemann
中科院分区:
文献类型:
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作者:
Martin Gairing;B. Monien;Karsten Tiemann
In this work we study weighted network congestion games with player-specific latency functions where selfish players wish to route their traffic through a shared network. We consider both the case of splittable and unsplittable traffic. Our main findings are as follows. For routing games on parallel links with linear latency functions, we introduce two new potential functions for unsplittable and for splittable traffic, respectively. We use these functions to derive results on the convergence to pure Nash equilibria and the computation of equilibria. For several generalizations of these routing games, we show that such potential functions do not exist. We prove tight upper and lower bounds on the price of anarchy for games with polynomial latency functions. All our results on the price of anarchy translate to general congestion games.