Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games

Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games
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迷失在开放世界中:虚拟现实游戏中玩家导航的设计模式

DOI:
10.1145/3001773.3001794
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发表时间:
2016
期刊:
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
影响因子:
--
通讯作者:
Maic Masuch
Maic Masuch
中科院分区:
--
文献类型:
--
作者:
Stefan Liszio;Maic Masuch

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虚拟现实(VR)游戏的突出特点是能够让玩家沉浸在游戏世界中并支持自然的体验。现实提供了一个高度的自由度,在移动,这是相应地期望在虚拟环境中的玩家。这种玩家导航的自由度对开放VR世界的设计者提出了挑战。玩家可能会迷路,感到无聊,或者无意中达到世界的极限,这些都会破坏沉浸感并导致负面的玩家体验。我们确定了第一人称VR游戏中的典型导航问题,并提出了设计模式来指导玩家,而不限制自由和沉浸感。作为经验验证的设计建议的第一步,我们进行了一项研究,88名参与者通过分析实验环境中的玩家行为来评估最常见的设计模式。我们的研究结果证实了我们的方法和方法的有效性,以及所提出的模式的实际意义。
The outstanding characteristic of virtual reality (VR) games is the ability to immerse the player into the game world and to support a natural experience. Reality offers a high degree of freedom in moving around, which is accordingly expected by players in the virtual environment. This freedom of player navigation challenges designers of open VR worlds. Players might get lost, get bored, or unintendedly reach the world's limits, which all can break immersion and result in negative player experiences. We identify typical navigational problems in first person VR games and present design patterns to guide players without restricting freedom and immersion. As an initial step towards empirically validated design recommendations, we conducted a study with 88 participants to evaluate the most common design patterns by analyzing player behavior in experimental settings. Our results confirm both the validity of our approach and methodology, and the practical implication of the presented patterns.
引导场:引导用户到达虚拟环境中目标位置的潜在场
DOI: --
发表时间: 2016
期刊:
影响因子: --
作者:
Ryohei Tanaka;Takuji Narumi;Tomohiro Tanikawa and Michitaka Hirose
通讯作者: Tomohiro Tanikawa and Michitaka Hirose