When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay

When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay
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当人们妨碍时:通过认知游戏促进公民思考

DOI:
10.4018/jgcms.2009010103
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发表时间:
2009
期刊:
Int. J. Gaming Comput. Mediat. Simulations
影响因子:
--
通讯作者:
D. Shaffer
D. Shaffer
中科院分区:
--
文献类型:
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作者:
Elizabeth Bagley;D. Shaffer

文献摘要

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越来越多的研究表明,电脑游戏可以帮助玩家学会将知识和技能与解决真实的世界问题的复杂领域的价值观结合起来。特别是,研究表明,认知游戏--玩家像真实的世界的专业人士一样思考和行动的游戏--可以将知识、技能和价值观与专业的思维方式联系起来。在这里,我们来看看认识游戏城市科学如何发展公民思维的年轻人,因为他们通过角色扮演城市规划师重新设计城市的城市生态学。具体来说,我们问是否以及如何克服真正的障碍,从城市规划专业的虚拟世界中的角色扮演游戏可以连接公民价值观的知识和技能的年轻人需要解决复杂的社会和生态问题,从而成为一个强大的背景下学习公民思维。
A growing body of research suggests that computer games can help players learn to integrate knowledge and skills with values in complex domains of real world problem solving. In particular, research suggests that epistemic games—games where players think and act like real world professionals—can link knowledge, skills, and values into professional ways of thinking. Here, we look at how the epistemic game Urban Science develops civic thinking in young people as they learn about urban ecology by role-playing as urban planners redesigning a city. Specifically, we ask whether and how overcoming authentic obstacles from the profession of urban planning in the virtual world of a role-playing game can link civic values with the knowledge and skills young people need to solve complex social and ecological problems—and thus be a powerful context for learning civic thinking.