Cluster Formation in Multiagent Consensus via Dynamic Resilient Graph Games
Cluster Formation in Multiagent Consensus via Dynamic Resilient Graph Games
复制标题
通过动态弹性图游戏在多智能体共识中形成集群
DOI:
10.1109/ccta48906.2021.9659182
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Zhu, Quanyan
中科院分区:
文献类型:
--
作者:
Nugraha, Yurid;Cetinkaya, Ahmet;Hayakawa, Tomohisa;Ishii, Hideaki;Zhu, Quanyan
In this paper we formulate a two-player game-theoretic problem on resilient graphs representing communication channels that are vulnerable to attacks in multiagent consensus setting. An attacker is capable to disconnect part of the edges of the graph by emitting jamming signals while, in response, the defender recovers some of them by increasing the transmission power for the communication signals over the corresponding edges. It is also possible for the attacker to emit stronger jamming signals that cannot be overcome by the defender. We consider repeated games where the utilities of players in each game depend on attack/recovery performance measured over multiple intervals. The utilities of both players are mainly related to agents’ states and the cluster formation, i.e., how the agents are divided. The players’ actions are constrained by their energy for transmissions, with a less strict constraint for the attacker compared to the defender. Numerical examples of dynamic games played over time are provided to demonstrate the cluster formation.