Automatic rigging and animation of 3D characters
Automatic rigging and animation of 3D characters
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DOI:
10.1145/1239451.1239523
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发表时间:
2007-07-01
影响因子:
6.2
通讯作者:
Popovic, Jovan
中科院分区:
文献类型:
--
作者:
Baran, Ilya;Popovic, Jovan
Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adapts the skeleton to the character and attaches it to the surface, allowing skeletal motion data to animate the character. Because a single skeleton can be used with a wide range of characters, our method, in conjunction with a library of motions for a few skeletons, enables a user-friendly animation system for novices and children. Our prototype implementation, called Pinocchio, typically takes under a minute to rig a character on a modern midrange PC.