TOWARD A THEORY OF INTRINSICALLY MOTIVATING INSTRUCTION
TOWARD A THEORY OF INTRINSICALLY MOTIVATING INSTRUCTION
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DOI:
10.1016/s0364-0213(81)80017-1
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发表时间:
1981-01-01
影响因子:
2.5
通讯作者:
MALONE, TW
中科院分区:
文献类型:
--
作者:
MALONE, TW
Previous theories of intrinsic motivation are reviewed. Studies of highly motivating computer games are described. These studies focus on what makes the games fun, not on what makes them educational. With this background, a rudimentary theory of intrinsically motivating instruction is developed, based on 3 categories: challenge, fantasy and curiosity. Challenge is hypothesized to depend on goals with uncertain outcomes. Several ways of making outcomes uncertain are discussed, including variable difficulty level, multiple level goals, hidden information and randomness. Fantasy may have both cognitive and emotional advantages in designing instructional environments. A distinction is made between extrinsic fantasies that depend only weakly on the skill used in a game and intrinsic fantasies that are intimately related to the use of the skill. Curiosity is separated into sensory and cognitive components. Cognitive curiosity can evidently be aroused by making learners believe their knowledge structures are incomplete, inconsistent or unparsimonious.