Interactive One-Max Problem Allows to Compare the Performance of Interactive and Human-Based Genetic Algorithms
Interactive One-Max Problem Allows to Compare the Performance of Interactive and Human-Based Genetic Algorithms
复制标题
交互式最大问题可以比较交互式遗传算法和基于人类的遗传算法的性能
DOI:
10.1007/978-3-540-24854-5_98
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发表时间:
2004
期刊:
影响因子:
--
通讯作者:
Alexander Kosorukoff
中科院分区:
文献类型:
--
作者:
Chihyung Derrick Cheng;Alexander Kosorukoff
Human-based genetic algorithms (HBGA) use both human evaluation and innovation to optimize a population of solutions (Kosorukoff, 2001). The novel contribution of HBGAs is an introduction of human-based innovation operators. However, there was no attempt to measure the effect of human-based innovation operators on the overall performance of GAs quantitatively, in particular, by comparing the performance of HBGAs and interactive genetic algorithms (IGA) that do not use human innovation. This paper shows that the mentioned effect is measurable and further focuses on quantitative comparison of the efficiency of these two classes of algorithms. In order to achieve this purpose, this paper proposes an interactive analog of the one-max problem, suggests human-based innovation operators appropriate for this problem, and compares convergence results of HBGA and IGA for the same problem.