Evaluating Competitive Game Balance with Restricted Play
Evaluating Competitive Game Balance with Restricted Play
复制标题
评估具有限制性游戏的竞技游戏平衡
DOI:
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发表时间:
2012
期刊:
影响因子:
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通讯作者:
Zoran Popovic
中科院分区:
文献类型:
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作者:
Alexander Jaffe;Alex Miller;Erik Andersen;Yun;A. Karlin;Zoran Popovic
Game balancing is the fine-tuning phase in which a functioning game is adjusted to be deep, fair, and interesting. Balancing is difficult and time-consuming, as designers must repeatedly tweak parameters, and run lengthy playtests to evaluate the effects of these changes. If designers could receive immediate feedback on their designs, they could explore a vast space of variations, and select only the most promising games for playtesting. Such automated design feedback has been difficult to achieve, as there is no mathematical formulation of game balance that unifies many of its forms. We argue for a formulation in which carefully restricted agents are played against standard agents. We develop this restricted-play balance framework, and evaluate its utility by building a tool capable of calculating measures of balance for a large family of games. By applying this tool to an educational card game, we demonstrate how the framework and tool allow designers to rapidly evaluate and iterate on the balance of their games.