MDA : A Formal Approach to Game Design and Game Research

MDA : A Formal Approach to Game Design and Game Research
复制标题

DOI:
--
复制
发表时间:
2004
期刊:
--
影响因子:
--
通讯作者:
Robin Hunicke;M. Leblanc;Robert Zubek
Robin Hunicke;M. Leblanc;Robert Zubek
中科院分区:
其他
文献类型:
--
作者:
Robin Hunicke;M. Leblanc;Robert Zubek

文献摘要

被引文献

相似文献

在这篇文章中,我们介绍了MDA框架(代表力学、动力学和美学),它是在2001-2004圣何塞游戏开发者大会上作为游戏设计和调整研讨会的一部分开发和教授的。MDA是一种理解游戏的正式方法(CID:150),它试图弥合游戏设计和开发、游戏评论和技术游戏研究之间的差距。我们相信,这种方法论将澄清和加强开发者、学者和研究人员的迭代过程,使各方更容易分解、研究和设计广泛的游戏设计和游戏神器。
In this paper we present the MDA framework (standing for Mechanics, Dynamics, and Aesthetics), developed and taught as part of the Game Design and Tuning Workshop at the Game Developers Conference, San Jose 2001-2004. MDA is a formal approach to understanding games (cid:150) one which attempts to bridge the gap between game design and development, game criticism, and technical game research. We believe this methodology will clarify and strengthen the iterative processes of developers, scholars and researchers alike, making it easier for all parties to decompose, study and design a broad class of game designs and game artifacts.