Blocks-to-CAD: A Cross-Application Bridge from Minecraft to 3D Modeling

Blocks-to-CAD: A Cross-Application Bridge from Minecraft to 3D Modeling
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块到 CAD:从 Minecraft 到 3D 建模的跨应用程序桥梁

DOI:
10.1145/3242587.3242602
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发表时间:
2018
期刊:
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
影响因子:
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通讯作者:
Tovi Grossman
Tovi Grossman
中科院分区:
--
文献类型:
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作者:
B. Lafreniere;Tovi Grossman

文献摘要

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学习一个新的软件应用程序可能是一个挑战,需要用户进入一个新的环境,他们现有的知识和技能不适用,或者更糟的是,对他们不利。为了缓解这种过渡,我们提出了跨应用程序桥梁的想法,从熟悉的应用程序的界面开始,并逐渐改变其交互模型,工具,约定和外观,以类似于要学习的应用程序。为了研究这个想法,我们开发了Blocks-to-CAD,这是一个从Minecraft风格游戏到3D实体建模的跨应用程序桥梁。对我们系统的用户研究表明,我们对游戏的修改不会损害乐趣或增加认知负荷,玩家可以成功地将游戏中学到的知识和技能应用于流行的3D实体建模应用程序中的任务。开发Blocks-to-CAD的过程还揭示了八种设计策略,可用于为其他应用程序和领域设计跨应用程序的桥梁。
Learning a new software application can be a challenge, requiring the user to enter a new environment where their existing knowledge and skills do not apply, or worse, work against them. To ease this transition, we propose the idea of cross-application bridges that start with the interface of a familiar application, and gradually change their interaction model, tools, conventions, and appearance to resemble that of an application to be learned. To investigate this idea, we developed Blocks-to-CAD, a cross-application bridge from Minecraft-style games to 3D solid modeling. A user study of our system demonstrated that our modifications to the game did not hurt enjoyment or increase cognitive load, and that players could successfully apply knowledge and skills learned in the game to tasks in a popular 3D solid modeling application. The process of developing Blocks-to-CAD also revealed eight design strategies that can be applied to design cross-application bridges for other applications and domains.