Fusing games technology and pedagogy for games-based learning through a model driven approach

Fusing games technology and pedagogy for games-based learning through a model driven approach
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通过模型驱动的方法融合游戏技术和基于游戏的学习教学法

DOI:
10.1109/chuser.2011.6163756
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发表时间:
2011
期刊:
2011 IEEE Colloquium on Humanities, Science and Engineering
影响因子:
--
通讯作者:
Martin Hanneghan
Martin Hanneghan
中科院分区:
--
文献类型:
--
作者:
Stephen Tang;Martin Hanneghan

文献摘要

被引文献

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Computer games have been closely linked to learning in recent years through the educational potential of game-based learning. Many believe that it is now appropriate to adopt this innovative approach to motivate the current generation of learners in regaining their interest in learning certain topics. However, this approach is impeded by the limited availability of ‘serious’ games. Developments in software engineering that enable automatic generation of software artefacts through diagrams and modelling techniques promises a new hope for game-based learning adopters, especially those with little or no technical knowledge, to produce their own serious games for use in game-based learning. This paper describes our model-driven approach designed to aid non-technical domain experts in the production of serious games.