Subtle manipulation in games

Subtle manipulation in games
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游戏中的微妙操纵

DOI:
10.1007/978-981-19-0348-9_10
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发表时间:
2022
期刊:
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Springer Nature
影响因子:
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通讯作者:
T
T
中科院分区:
--
文献类型:
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作者:
Kikkawa;T

文献摘要

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在本章中,我将讨论游戏中有意和无意的操纵问题。首先,我介绍了一些涉及道德问题的案例,尽管存在这些问题,但由于其重要性和/或可玩性,这些问题在游戏中很常见。其次,我讨论了道德和忠诚之间的关系,以及为什么我们,作为游戏设计者,研究人员,促进者和教师,即,在仿真和游戏社区中的人们,在实现高保真度的情况下,不能轻易放弃道德上有问题的游戏,因为在高保真度的情况下,参与者可以容易地将他们的游戏体验与现实联系起来,并且这种联系可以导致更好的教育效果。第三,探讨了故意操纵的问题,因为我们必须认识到游戏用于宣传目的的黑暗面。第四,讨论了两种微妙的操纵类型:一种是恶意的,另一种是无意的。最后,我注意到游戏行业的态度正在发生变化,人们对游戏设计中的道德问题以及如何解决这些问题的认识也在提高。
In this chapter, I discuss the issue of manipulation, intentional and unintentional, in games. First, I introduce a number of cases involving ethical issues, which, despite the presence of these issues, are common in gaming due to their importance and/or playability. Second, I discuss the relationship between ethics and fidelity and the reasons why we, as game designers, researchers, facilitators, and teachers, i.e., people in the simulation and gaming community, cannot easily give up ethically problematic games in the face of achieving high fidelity given that, with high fidelity, participants can easily connect their game experience to reality, and this connection can lead to better educational effects. Third, the issue of intentional manipulation is explored, as we must recognize the darker side of game use for propaganda purposes. Fourth, two subtle types of manipulation are discussed: one with ill intent and the other unintentional. Finally, I note changing attitudes on the part of the game industry and an increased awareness of ethical issues in game design and how to solve them.