Subtle manipulation in games
Subtle manipulation in games
复制标题
游戏中的微妙操纵
DOI:
10.1007/978-981-19-0348-9_10
复制
发表时间:
2022
期刊:
影响因子:
--
通讯作者:
T
中科院分区:
文献类型:
--
作者:
Kikkawa;T
In this chapter, I discuss the issue of manipulation, intentional and unintentional, in games. First, I introduce a number of cases involving ethical issues, which, despite the presence of these issues, are common in gaming due to their importance and/or playability. Second, I discuss the relationship between ethics and fidelity and the reasons why we, as game designers, researchers, facilitators, and teachers, i.e., people in the simulation and gaming community, cannot easily give up ethically problematic games in the face of achieving high fidelity given that, with high fidelity, participants can easily connect their game experience to reality, and this connection can lead to better educational effects. Third, the issue of intentional manipulation is explored, as we must recognize the darker side of game use for propaganda purposes. Fourth, two subtle types of manipulation are discussed: one with ill intent and the other unintentional. Finally, I note changing attitudes on the part of the game industry and an increased awareness of ethical issues in game design and how to solve them.