Steady State Visual Evoked Potential Based Computer Gaming - The Maze

Steady State Visual Evoked Potential Based Computer Gaming - The Maze
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基于稳态视觉诱发电位的计算机游戏 - 迷宫

DOI:
10.1007/978-3-642-30214-5_4
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发表时间:
2011
期刊:
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影响因子:
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通讯作者:
M. M. Hulle
M. M. Hulle
中科院分区:
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文献类型:
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作者:
N. Chumerin;N. Manyakov;Adrien Combaz;Arne Robben;M. V. Vliet;M. M. Hulle

文献摘要

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我们介绍了一款名为“迷宫”的游戏,作为一款脑机接口(BCI)应用程序,通过分析玩家的稳态视觉诱发电位(SSVEP)反应,通过脑电图(EEG)分析玩家在迷宫中导航。同样的电脑屏幕用于显示游戏环境和视觉刺激。对脑电数据处理和SSVEP检测算法进行了深入讨论。我们提出了在游戏控制精度和交互性之间提供可接受的权衡的系统参数值。
We introduce a game, called “The Maze”, as a brain-computer interface (BCI) application in which an avatar is navigated through a maze by analyzing the player’s steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG). The same computer screen is used for displaying the game environment and for the visual stimulation. The algorithms for EEG data processing and SSVEP detection are discussed in depth. We propose the system parameter values, which provide an acceptable trade-off between the game control accuracy and interactivity.