Steady State Visual Evoked Potential Based Computer Gaming - The Maze
Steady State Visual Evoked Potential Based Computer Gaming - The Maze
复制标题
基于稳态视觉诱发电位的计算机游戏 - 迷宫
DOI:
10.1007/978-3-642-30214-5_4
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发表时间:
2011
期刊:
影响因子:
--
通讯作者:
M. M. Hulle
中科院分区:
文献类型:
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作者:
N. Chumerin;N. Manyakov;Adrien Combaz;Arne Robben;M. V. Vliet;M. M. Hulle
We introduce a game, called “The Maze”, as a brain-computer interface (BCI) application in which an avatar is navigated through a maze by analyzing the player’s steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG). The same computer screen is used for displaying the game environment and for the visual stimulation. The algorithms for EEG data processing and SSVEP detection are discussed in depth. We propose the system parameter values, which provide an acceptable trade-off between the game control accuracy and interactivity.