Technical issues on simulating impulse and friction in three dimensional rigid body dynamics
Technical issues on simulating impulse and friction in three dimensional rigid body dynamics
复制标题
三维刚体动力学模拟冲量和摩擦的技术问题
DOI:
10.1109/ca.1998.681922
复制
发表时间:
1998
期刊:
影响因子:
--
通讯作者:
F. Kimura
中科院分区:
文献类型:
--
作者:
K. Kawachi;H. Suzuki;F. Kimura
An algorithm for simulating a simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. The authors also state that lasting collisions at small intervals will occur under some dynamic conditions and cause a decline in the simulation speed, and the method for avoiding this phenomenon is described.