Technical issues on simulating impulse and friction in three dimensional rigid body dynamics

Technical issues on simulating impulse and friction in three dimensional rigid body dynamics
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三维刚体动力学模拟冲量和摩擦的技术问题

DOI:
10.1109/ca.1998.681922
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发表时间:
1998
期刊:
Proceedings Computer Animation '98 (Cat. No.98EX169)
影响因子:
--
通讯作者:
F. Kimura
F. Kimura
中科院分区:
--
文献类型:
--
作者:
K. Kawachi;H. Suzuki;F. Kimura

文献摘要

被引文献

相似文献

描述了一种模拟三维刚体间多碰撞点摩擦同时碰撞脉冲的算法。作者还指出,在某些动态条件下,会出现小间隔的持久碰撞,导致仿真速度下降,并描述了避免这种现象的方法。
An algorithm for simulating a simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. The authors also state that lasting collisions at small intervals will occur under some dynamic conditions and cause a decline in the simulation speed, and the method for avoiding this phenomenon is described.