Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries
Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries
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DOI:
10.2522/ptj.20060229
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发表时间:
2007-10-01
期刊:
影响因子:
3.2
通讯作者:
Szturm, Tony
中科院分区:
文献类型:
--
作者:
Betker, Aimee L.;Desai, Ankur;Szturm, Tony
Background and PurposeGoal-oriented, task-specific training has been shown to improve function; however, it can be difficult to maintain patient interest. This report describes a rehabilitation protocol for the maintenance of balance in a short-sitting position following spinal cord and head injuries by use of a center-of-pressure-controlled video game-based tool. The scientific justification for the selected treatment is discussed.Case DescriptionsThree adults were treated: 1 young adult with spina bifida (T10 and L1-L2), 1 middle-aged adult with complete paraplegia (complete. lesion at T11-L1), and 1 middle-aged adult with traumatic brain injury. All patients used wheelchairs full-time.OutcomesThe patients showed increased motivation to perform the game-based exercises and increased dynamic short-sitting balance.DiscussionThe patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video game-based exercise approach can have a substantial positive effect by improving dynamic short-sitting balance.