Direct Haptic Volume Rendering in Lumbar Puncture Simulation
Direct Haptic Volume Rendering in Lumbar Puncture Simulation
复制标题
腰椎穿刺模拟中的直接触觉体积渲染
DOI:
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发表时间:
2012
期刊:
影响因子:
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通讯作者:
H. Handels
中科院分区:
文献类型:
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作者:
André Mastmeyer;D. Fortmeier;H. Handels
The preparation phase for surgical simulations often comprises the segmentation of patient data, which is needed for realistic visual and haptic rendering. Expert segmentation of 3D patient data sets can last from several hours to days. In this paper we introduce a direct haptic volume rendering approach for lumbar punctures. Preparation time spent for segmentation is much shorter and compared to our reference system nearly identical force output at the needle tip can be observed. The number of structures to be completely segmented by an expert is reduced from 11 to 3 tissues in abdominal data sets with 300 slices.