Real-time collaborative scientific WebGL visualization with WebSocket

Real-time collaborative scientific WebGL visualization with WebSocket
复制标题

使用 WebSocket 进行实时协作科学 WebGL 可视化

DOI:
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发表时间:
2012
期刊:
International Conference on 3D Technologies for the World Wide Web
影响因子:
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通讯作者:
J. Jomier
J. Jomier
中科院分区:
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文献类型:
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作者:
Charles Marion;J. Jomier

文献摘要

被引文献

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在科学可视化中,数据变得越来越重要,通常意味着合作的努力。此外,专家通常在地理上分布,因此他们需要协作工具来有效地工作。为了解决这一限制,一个前瞻性的行动,最近已经发起,与基于两个创新技术的协作交互的基于Web的应用程序的开发:WebGL和WebSocket。为了证明这种方法,原型已经开发的基础上可见的病人项目。在本文中,我们提出了该系统的体系结构,初步实施实验,并与当前技术的比较。最后,我们讨论了未来的工作和潜在的改进。
In scientific visualization, data are becoming more and more important and usually implies a cooperative effort. Moreover experts are usually geographically distributed, therefore they need collaborative tools to work efficiently. To solve this limitation, a prospective action has been recently initiated, with the development of a web based application for collaborative interaction based on two innovating technologies: WebGL and WebSocket. To demonstrate this approach, a prototype has been developed based on the Visible Patient project. In this paper we present the architecture of the proposed system, the initial implementation experiment and a comparison with current technologies. Finally we discuss the future work and potential improvements.