Interreality: the experiential use of technology in the treatment of obesity.

Interreality: the experiential use of technology in the treatment of obesity.
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DOI:
10.2174/1745017901107010051
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发表时间:
2011-03-04
期刊:
Clinical practice and epidemiology in mental health : CP & EMH
影响因子:
--
通讯作者:
A, Gaggioli
A, Gaggioli
中科院分区:
其他
文献类型:
--
作者:
G, Riva;B K, Wiederhold;A, Gaggioli

文献摘要

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对我们许多人来说,肥胖是能量不平衡的结果:能量投入大于消耗。然而,我们的腰围正在增长,尽管有大量的饮食和无脂肪/低热量的产品可用于科普这个问题。即使我们能够减少我们的腰围,保持新的尺寸也是非常困难的:在营养和/或行为治疗结束后的一年里,肥胖者通常会恢复最初损失的30%至50%。改善肥胖症治疗的一个可能的策略是使用先进的信息技术。在过去,不同的技术(互联网,虚拟现实,移动的手机)在肥胖患者中产生健康的生活方式方面显示出有希望的效果。在这里,我们建议,一个新的技术范式- Interreality -集成评估和治疗的混合体验环境-包括虚拟和真实的世界-有可能改善肥胖治疗的临床结果。这种方法提供的潜在优势是:(a)扩展的存在感:Interreality使用先进的模拟(B)社区的延伸感:Interreality使用虚拟社区在真实的和虚拟世界中为用户提供有针对性的--但如果需要也可以匿名的--社会支持;(c)物理和虚拟世界之间的实时反馈:Interreality使用生物和活动传感器和设备(智能手机)来真实的跟踪用户的行为/健康状况,并提供有针对性的建议和指导。本文详细介绍了Interreality视觉中涉及的不同技术。为了在实践中说明交互现实的概念,还介绍和讨论了一个临床场景:Daniela,一个35岁的快餐工人,有肥胖问题。
FOR MANY OF US, OBESITY IS THE OUTCOME OF AN ENERGY IMBALANCE: more energy input than expenditure. However, our waistlines are growing in spite of the huge amount of diets and fat-free/low-calorie products available to cope with this issue. Even when we are able to reduce our waistlines, maintaining the new size is very difficult: in the year after the end of a nutritional and/or behavioral treatment obese persons typically regain from 30% to 50% of their initial losses. A possible strategy for improving the treatment of obesity is the use of advanced information technologies. In the past, different technologies (internet, virtual reality, mobile phones) have shown promising effects in producing a healthy lifestyle in obese patients. Here we suggest that a new technological paradigm - Interreality - that integrates assessment and treatment within a hybrid experiential environment - including both virtual and real worlds - has the potential to improve the clinical outcome of obesity treatments. The potential advantages offered by this approach are: (a) an extended sense of presence: Interreality uses advanced simulations (virtual experiences) to transform health guidelines and provisions in experiences; (b) an extended sense of community: Interreality uses virtual communities to provide users with targeted - but also anonymous, if required - social support in both real and virtual worlds; (c) real-time feedback between physical and virtual worlds: Interreality uses bio and activity sensors and devices (smartphones) both to track in real time the behavior/health status of the user, and to provide targeted suggestions and guidelines. This paper describes in detail the different technologies involved in the Interreality vision. In order to illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Daniela, a 35-year-old fast-food worker with obesity problems.