Designing a Vibro-Tactile Wear for "Close Range" Interaction for VR-based Motion Training

Designing a Vibro-Tactile Wear for "Close Range" Interaction for VR-based Motion Training
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为基于 VR 的运动训练设计用于“近距离”交互的振动触觉服装

DOI:
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发表时间:
2002
期刊:
影响因子:
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通讯作者:
G. Kim
G. Kim
中科院分区:
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文献类型:
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作者:
Ungyeon Yang;Yongseok Jang;G. Kim

文献摘要

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本文提出了一种振动触觉显示系统,以增加目标交互对象的“临场感”,并支持人类与移动物体近距离交互。我们特别感兴趣的是将其应用于名为“Just Follow Me (JFM)”的系统中基于 VR 的运动训练。 JFM 使用称为“幽灵”的隐喻,它是从第一人称视角看到的适当缩放的训练器运动的透明渲染。为了帮助训练过程,我们建议在身体的整个或重要部位使用振动触觉显示器。触觉显示器可用于指导运动,指示肢体需要向哪个方向移动以及移动多少。本文描述了为设计 3D 振动触觉阵列显示系统设定指南的实证结果。通过一系列的实验,我们试图找到适合振动器布局、触觉刺激类型和刺激速率的分辨率。
This paper presents a vibro-tactile display system to increase the “presence” of the target interaction object and support human’s interaction with moving objects at a close range. Our particular interest is in applying it to VR based motion training in a system called the “Just Follow Me (JFM)”. JFM uses a metaphor called the “Ghosts”, which is a transparent rendering of the appropriately scaled trainer motion seen from the first person viewpoint. To aid the training process, we propose to use a vibro-tactile display on the whole or significant parts of the body. The tactile display can be used to direct the motion, indicating to which direction the limbs need to move, and how much. This paper describes the empirical findings for setting a guideline in designing a 3D vibro-tactile array display system. Through series of experiments, we try to find the appropriate resolution for the vibrator lay out, type of tactile stimuli, and stimulation rate.