Gamifying higher education: enhancing learning with mobile game app
Gamifying higher education: enhancing learning with mobile game app
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游戏化高等教育:通过手机游戏应用程序增强学习
DOI:
10.1145/3231644.3231686
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发表时间:
2018
期刊:
影响因子:
--
通讯作者:
Mohammad Khalil
中科院分区:
文献类型:
--
作者:
Farshida Zafar;Jacqueline Wong;Mohammad Khalil
We present a mobile game app (EUR Game) that has been designed to complement teaching and learning in higher education. The mobile game app can be used by teachers to gauge how well students are meeting the learning objectives. Teachers can use the information to provide 'just-in-time' support and adapt their lessons accordingly. For the students, the game app is a study tool that can be used to test their own understanding and monitor their study progress. This, in turn, supports students' self-regulated learning. Gamification elements are also included in the game app to enhance the learning experience. During the demonstration, participants will experience the features of the game app and be engaged in an interactive session to explore the possible ways to use the mobile game app to support teaching and learning.