The VR Book: Human-Centered Design for Virtual Reality

The VR Book: Human-Centered Design for Virtual Reality
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DOI:
10.1145/2792790
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发表时间:
2015-09
期刊:
The VR Book: Human-Centered Design for Virtual Reality
影响因子:
--
通讯作者:
J. Jerald
J. Jerald
中科院分区:
其他
文献类型:
--
作者:
J. Jerald

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虚拟现实(VR)可以让我们的大脑以一种似乎没有限制的方式直接访问数字媒体。然而,创造令人信服的VR体验是一个非常复杂的挑战。当VR做得好的时候,结果是辉煌和愉快的体验,超越了我们在真实的世界中所能做的。当VR做得不好时,不仅系统使用起来令人沮丧,而且可能导致疾病。造成VR不好的原因有很多;有些失败来自技术的限制,但很多来自对感知、交互、设计原则和真实的用户缺乏理解。本书通过强调VR的人性化元素来讨论这些问题。事实是,如果我们不能正确地理解人的因素,那么再多的技术也不会使VR成为一个局限于研究实验室的有趣工具。即使完全理解了VR原理,由于VR的复杂性和可以创造的无数可能性,第一次实现也很少是新颖的,而且几乎从来都不是理想的。本书中讨论的VR原则将使读者能够智能地试验规则,并迭代地设计创新体验。
Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.