Proposal of Rendering Technique Making Semi-transparent Silhouettes of 3DCG Obstacles to Improve Visibility in Video Games
Proposal of Rendering Technique Making Semi-transparent Silhouettes of 3DCG Obstacles to Improve Visibility in Video Games
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提出制作 3DCG 障碍物半透明轮廓以提高视频游戏可视性的渲染技术
DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
Hiroto Inoue and Nobuji Tetsutani
中科院分区:
文献类型:
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作者:
Yuki Ishibashi;Yoshiki Nishio;Hiroto Inoue and Nobuji Tetsutani