Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use

Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use
复制标题

变形凳引起骚动:体验使用中的变形界面

DOI:
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发表时间:
2014
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Majken Kirkegaard Rasmussen
Majken Kirkegaard Rasmussen
中科院分区:
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文献类型:
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作者:
E. Grönvall;Sofie Kinch;M. G. Petersen;Majken Kirkegaard Rasmussen

文献摘要

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在本文中,我们描述了测试coMotion的结果,一个形状变化的板凳,在三个不同的情况下:音乐厅门厅,机场候机厅和购物中心。我们已经收集了超过120人的见解,关于用户如何体验和理解长凳的形状改变能力。本文运用McCarthy和Wright的六种不同的感觉形成过程(预期、连接、解释、反映、挪用和叙述)作为工具来分析人们在野外对变形家具的体验。本文还介绍了探索作为第七感的形成过程。在此基础上,本文指出了三个相关的方面时,设计的形状变化的人工制品的野生,即:1)形状变化的接口,2)背景和前景之间的过渡和3)解释物理动态对象的能力。
In this paper we describe results from testing coMotion, a shape-changing bench, in three different contexts: a concert hall foyer, an airport departure hall and a shopping mall. We have gathered insights from more than 120 people, with regard to how users experience and make sense of the bench's shape changing capability. The paper applies McCarthy and Wright's six different sense making processes (anticipating, connecting, interpreting, reflecting, appropriating and recounting) as an instrument to analyse people's experience with shape-changing furniture in the wild. The paper also introduces exploring as a seventh sense making process. Based on this analysis, the paper points to three relevant aspects when designing shape-changing artefacts for the wild, namely: 1) Affordance of shape-changing interfaces, 2) Transitions between background and foreground and 3) Interpreting physically dynamic objects.