Blood Bowl: A New Board Game Challenge and Competition for AI
Blood Bowl: A New Board Game Challenge and Competition for AI
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Blood Bowl:人工智能的新棋盘游戏挑战和竞赛
DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
S. Risi
中科院分区:
文献类型:
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作者:
Niels Justesen;Lasse Møller Uth;Christopher Jakobsen;Peter David Moore;J. Togelius;S. Risi
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based game board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present the Fantasy Football AI (FFAI) framework that implements the core rules of Blood Bowl and includes a forward model, several OpenAI Gym environments for reinforcement learning, competition functionalities, and a web application that allows for human play. We also present Bot Bowl I, the first AI competition that will use FFAI along with baseline agents and preliminary reinforcement learning results. Additionally, we present a wealth of opportunities for future AI competitions based on FFAI.
DOI:
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发表时间:
2018-06
期刊:
arXiv: Learning
影响因子:
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作者:
Niels Justesen;R. Torrado;Philip Bontrager;A. Khalifa;J. Togelius;S. Risi
通讯作者:
Niels Justesen;R. Torrado;Philip Bontrager;A. Khalifa;J. Togelius;S. Risi