Real Time Animation of Trees Based on BBSC in Computer Games
Real Time Animation of Trees Based on BBSC in Computer Games
复制标题
计算机游戏中基于BBSC的树木实时动画
DOI:
10.1155/2009/970617
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发表时间:
2009
期刊:
影响因子:
--
通讯作者:
中科院分区:
文献类型:
--
作者:
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation--Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.
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影响因子:
2.5
作者:
Mikio Shinya;A. Fournier
通讯作者:
Mikio Shinya;A. Fournier
DOI:
--
发表时间:
1998
期刊:
Chinese Journal of Computers
影响因子:
--
作者:
Feng Jin
通讯作者:
Feng Jin
DOI:
10.2312/nph/nph06/075-082
发表时间:
2006-09
期刊:
--
影响因子:
--
作者:
W. V. Haevre;F. D. Fiore;F. Reeth
通讯作者:
W. V. Haevre;F. D. Fiore;F. Reeth
影响因子:
3.7
作者:
Hiromi Ono
通讯作者:
Hiromi Ono
DOI:
10.1145/1275808.1276486
发表时间:
2007-07
期刊:
ACM SIGGRAPH 2007 papers
影响因子:
--
作者:
P. Tan;Gang Zeng;Jingdong Wang;S. B. Kang;Long Quan
通讯作者:
P. Tan;Gang Zeng;Jingdong Wang;S. B. Kang;Long Quan