State of the Art in Artistic Editing of Appearance, Lighting and Material

State of the Art in Artistic Editing of Appearance, Lighting and Material
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最先进的外观、灯光和材质艺术编辑

DOI:
10.1111/cgf.12721
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发表时间:
2015
影响因子:
2.5
通讯作者:
C. Dachsbacher
C. Dachsbacher
中科院分区:
计算机科学4区
文献类型:
--
作者:
T.-W. Schmidt;F. Pellacini;D. Nowrouzezahrai;W. Jarosz;C. Dachsbacher

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模仿真实世界的外观是计算机图形学的长期目标,在故事片、建筑和医疗行业中有几个重要的应用。带有精心设计的阴影的图像是传达关于世界的信息的重要工具,无论是计算机辅助设计(CAD)模型的形状和功能,还是电影序列的情绪。然而,创作这些内容往往是一项乏味的任务,即使是由训练有素、经验丰富的艺术家团队承担。不出所料,已经提出了许多方法来促进和加速这一外观编辑任务,使得能够编辑场景对象的外观、照明和材料,并且需要引入新的交互范例和专门的预览渲染技术。在这篇综述中,我们对艺术外观、照明和材质编辑方法进行了全面的综述。我们在为学术研究人员、研究生和行业专业人员量身定做的结构中组织这一复杂而活跃的研究领域。除了编辑方法之外,我们还讨论了用户交互范例和渲染后端如何结合在一起,形成可用于外观编辑的系统。我们最后讨论了开放的问题和挑战,以激励和指导未来的研究。
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are an important tool for conveying information about the world, be it the shape and function of a computer‐aided design (CAD) model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this review, we provide a comprehensive survey of artistic appearance, lighting and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering back ends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.
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