Spatial Involvement in Training Mental Rotation with Minecraft

Spatial Involvement in Training Mental Rotation with Minecraft
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用 Minecraft 训练心理旋转的空间参与

DOI:
10.1145/2968120.2987747
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发表时间:
2016
期刊:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
影响因子:
--
通讯作者:
Stefan Rank
Stefan Rank
中科院分区:
--
文献类型:
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作者:
Anna Nguyen;Stefan Rank

文献摘要

被引文献

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游戏玩法的哪些方面对认知发展有积极影响?这项正在进行中的工作重点关注通过不同控制方案的空间参与的作用,通过 Minecraft 实施心理旋转训练方案,以便了解参与方面对训练结果的影响。重新创造了一种经过验证的引人入胜的培训体验,使培训心理旋转变得更容易,并使用数字媒体扩展它。我们在试点研究中比较了不同程度的空间参与,以了解影响体验的因素,这是加深对数字游戏培训相关方面的理解的第一步。
What aspects of gameplay have a positive impact on cognitive development? This work-in-progress focuses on the role of spatial involvement via different control schemes by implementing a training regimen through Minecraft for mental rotation in order to understand the impact of aspects of involvement on the training outcome. A proven engaging training experience was recreated, making training mental rotation more accessible and extending it using digital media. We compare different levels of spatial involvement in a pilot study to understand factors of the experience's impact as a first step towards an improved understanding of relevant aspects of digital games for training.