GIFT: Hybrid Museum Experiences through Gifting and Play

GIFT: Hybrid Museum Experiences through Gifting and Play
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礼物:通过礼物和游戏体验混合博物馆

DOI:
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发表时间:
2018
期刊:
CIRA@EuroMed
影响因子:
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通讯作者:
T. Wray
T. Wray
中科院分区:
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文献类型:
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作者:
Jon Back;B. Bedwell;S. Benford;L. Eklund;A. Løvlie;William Preston;Paulina Rajkowska;K. Ryding;J. Spence;Emily;Annika Wærn;T. Wray

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GIFT项目开发了在博物馆中创建混合物理-数字游客体验的新方法。通过对两个概念的设计探索,重点是礼物和好玩的挪用,该项目描绘了博物馆如何通过为游客提供讲述自己故事的工具来创造更深刻,更有意义的体验。该项目是高度跨学科的,结合了人机交互研究,艺术家主导的探索,技术探索以及与博物馆合作的体验设计。此外,该项目还汇集了来自欧洲和美国的10家著名博物馆参与一项行动研究项目,旨在根据博物馆的需求建立原型和框架,同时促进博物馆部门成为“数字化准备”的需求,理解和利用数字技术。随着项目的进展,通过其持续时间的一半,我们报告的初步调查结果,以及这些如何塑造了我们的进展方向。
The GIFT project develops new approaches to creating hybrid physical-digital visitor experiences in museums. Through design exploration of two concepts focusing on gifting and playful appropriation, the project charts how museums can create a deeper and more meaningful experience by giving visitors the tools to tell their own stories. The project is highly cross-disciplinary combining HCI research, artist-led exploration, technology explorations, and experience design in collaboration with museums. Furthermore, the project gathers 10 prominent museums from Europe and the US in an action research project that both serves to ground the prototypes and framework in the needs of museums, while also facilitating the museum sector's need to become 'digital-ready', understanding and capitalising on digital technology. As the project has progressed through half of its duration, we report on initial findings and how these have shaped our direction of progress.
DOI: 10.1145/3196709.3196786
发表时间: 2018-06
期刊: Proceedings of the 2018 Designing Interactive Systems Conference
影响因子: --
作者:
Susan Ali;B. Koleva;B. Bedwell;S. Benford
通讯作者: Susan Ali;B. Koleva;B. Bedwell;S. Benford
DOI: 10.1145/2556288.2557259
发表时间: 2014
期刊: --
影响因子: --
作者:
Fosh L
通讯作者: Fosh L