Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in Audition

Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in Audition
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重新审视计算机介导的亲密关系:游戏中的婚姻和试镜中的二元游戏

DOI:
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发表时间:
2016
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Shaowen Bardzell
Shaowen Bardzell
中科院分区:
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文献类型:
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作者:
Guo Freeman;Jeffrey Bardzell;Shaowen Bardzell

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人机交互(HCI)和计算机支持的协同工作(CSCW)领域的现有研究已经指出研究计算机介导的亲密关系的重要性,并将普适计算、情感技术和体验设计方面的关注点结合起来。然而,在线协作系统中现有的亲密关系概念化在很大程度上基于对具有相似社会动态和用户群体的系统的实证研究,这可能会导致在研究亲密关系时出现偏差。以《劲舞团》——一款带有流行的结婚系统的舞蹈竞技多人在线游戏作为我们的研究场地,我们关注在一个拥有许多年轻的非白种人和女性用户的非暴力在线社交空间中的二元亲密关系。我们利用这个新的数据集,为确认和进一步推进现有的计算机介导的亲密关系理论做出了贡献。我们还为以一种具有科学依据的方式探索主观亲密体验提出了有前景的未来研究方向。
Existing studies in the field of HCI and CSCW have pointed to the significance to investigate computer-mediated intimacy and brought together concerns in ubiquitous computing, affective technologies, and experience design. However, existing conceptualizations of intimacy in collaborative online systems are largely based on empirical studies of systems that have similar social dynamics and user groups, which could lead to a bias in investigating intimacy. Using Audition, a dance battle Multiplayer Online Game with a popular marriage system, as our field site, we focus on dyadic intimacy in a non-violent online social space that has many young non-Caucasian and female users. We contribute to both confirming and further advancing existing theories of computer-mediated intimacy using this new dataset. We also suggest promising future directions for exploring the subjective intimate experiences in a scientifically defensible way.