Right, Left, High, Low Narrative Strategies for Non-linear Storytelling
Right, Left, High, Low Narrative Strategies for Non-linear Storytelling
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非线性叙事的右、左、高、低叙事策略
DOI:
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发表时间:
2016
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通讯作者:
Sylke Rene Meyer
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文献类型:
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作者:
Sylke Rene Meyer
Based on studies of affect, and on theoretical works concerning spatial semantics by Yuri Lotman, Mikhail Bakhtin, Michel Foucault and others, spatial story design provides a seven step algorithm of story development for interactive audio-visual narrative. Following spatial semantics and its application in interactive storytelling, the author no longer creates the protagonist, his or her want or need, nor controls the story arc. Instead, spatial story design allows the author(s) to make the formative creative decisions by designing a narrative space, and spatial dynamics that then translate into user generated storylines. Spatial story design serves as a framework for interdisciplinary collaborations, and can be used to not only create interactive digital narrative but also screenplays, improvisational theatre, 360° films, and walk-in story world experiences for a number of users in either live or holographic virtual reality spaces. Spatial story design could inspire creators of interactive narrative, storytellers in time-based media, and possibly also technology developers for authoring tools.