Right, Left, High, Low Narrative Strategies for Non-linear Storytelling

Right, Left, High, Low Narrative Strategies for Non-linear Storytelling
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非线性叙事的右、左、高、低叙事策略

DOI:
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发表时间:
2016
期刊:
International Conference on Interactive Digital Storytelling
影响因子:
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通讯作者:
Sylke Rene Meyer
Sylke Rene Meyer
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文献类型:
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作者:
Sylke Rene Meyer

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基于对情感的研究,以及尤里·洛特曼、米哈伊尔·巴赫金、米歇尔·福柯等人关于空间语义的理论著作,空间故事设计提供了一个互动视听叙事故事发展的七步算法。遵循空间语义学及其在互动叙事中的应用,作者不再创造主人公,他或她的想要或需要,也不控制故事情节。相反,空间故事设计允许作者通过设计叙事空间和空间动态来做出形成性的创造性决定,然后将其转化为用户生成的故事情节。空间故事设计作为跨学科合作的框架,不仅可以用于创建交互式数字叙事,还可以用于在现场或全息虚拟现实空间中为许多用户创建剧本,即兴戏剧,360°电影和步入式故事世界体验。空间故事设计可以启发交互式叙事的创作者,基于时间的媒体中的故事讲述者,也可能是创作工具的技术开发人员。
Based on studies of affect, and on theoretical works concerning spatial semantics by Yuri Lotman, Mikhail Bakhtin, Michel Foucault and others, spatial story design provides a seven step algorithm of story development for interactive audio-visual narrative. Following spatial semantics and its application in interactive storytelling, the author no longer creates the protagonist, his or her want or need, nor controls the story arc. Instead, spatial story design allows the author(s) to make the formative creative decisions by designing a narrative space, and spatial dynamics that then translate into user generated storylines. Spatial story design serves as a framework for interdisciplinary collaborations, and can be used to not only create interactive digital narrative but also screenplays, improvisational theatre, 360° films, and walk-in story world experiences for a number of users in either live or holographic virtual reality spaces. Spatial story design could inspire creators of interactive narrative, storytellers in time-based media, and possibly also technology developers for authoring tools.