AffectButton: A method for reliable and valid affective self-report

AffectButton: A method for reliable and valid affective self-report
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DOI:
10.1016/j.ijhcs.2013.02.003
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发表时间:
2013-06-01
影响因子:
5.4
通讯作者:
Brinkman, Willem-Paul
Brinkman, Willem-Paul
中科院分区:
计算机科学2区
文献类型:
--
作者:
Broekens, Joost;Brinkman, Willem-Paul

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在这篇文章中,我们报告了一种新的数字交互式自我报告方法,用于测量人类的影响。情感按钮(Broekens和Brinkman,2009年。ACII 2009:IEEE)是一个按钮,使用户能够提供情感反馈的价值观方面的知名三个情感维度的快乐(效价),唤醒和优势。AffectButton是一个界面组件,其功能和外观都类似于一个中等大小的按钮。按钮呈现一个动态变化的图标面部表情,该表情基于用户在按钮中的指针的坐标而变化。为了给出情感反馈,用户通过点击按钮来选择最合适的表达,有效地实现了3个情感维度上的一键情感自我报告。在这里,我们分析了5个先前发表的研究,和3个新的大规模研究(n = 325,n = 202,n = 128)。我们的研究结果表明,可靠性,有效性和可用性的按钮,用于获取三种类型的情感反馈在各个领域。测试的领域是节日偏好,实时音乐注释,情感词,和文本情境描述(ANET)。测试的情感反馈的类型是偏好,影响归因于前面提到的刺激,和自我报告的情绪。所有受试者均为荷兰人,年龄在15至56岁之间。最后,我们讨论了AffectButton的局限性及其与推荐系统、偏好诱导、社交计算、在线调查、指导和辅导、实验心理学和心理测量学、内容注释和游戏机等领域的相关性。(C)2013爱思唯尔有限公司保留所有权利。
In this article we report on a new digital interactive self-report method for the measurement of human affect. The AffectButton (Broekens and Brinkman, 2009. ACII 2009: IEEE) is a button that enables users to provide affective feedback in terms of values on the well-known three affective dimensions of pleasure (valence), arousal and dominance. The AffectButton is an interface component that functions and looks like a medium-sized button. The button presents one dynamically changing iconic facial expression that changes based on the coordinates of the user's pointer in the button. To give affective feedback the user selects the most appropriate expression by clicking the button, effectively enabling 1-click affective self-report on 3 affective dimensions. Here we analyze 5 previously published studies, and 3 novel large-scale studies (n=325, n=202, n=128). Our results show the reliability, validity, and usability of the button for acquiring three types of affective feedback in various domains. The tested domains are holiday preferences, real-time music annotation, emotion words, and textual situation descriptions (ANET). The types of affective feedback tested are preferences, affect attribution to the previously mentioned stimuli, and self-reported mood. All of the subjects tested were Dutch and aged between 15 and 56 years. We end this article with a discussion of the limitations of the AffectButton and of its relevance to areas including recommender systems, preference elicitation, social computing, online surveys, coaching and tutoring, experimental psychology and psychometrics, content annotation, and game consoles. (C) 2013 Elsevier Ltd. All rights reserved.